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Maoyuu Maou Yuusha
Rated: PG-13 - Teens 13 or older
Status: Finished Airing
Source: Light novel
Score: 7.23
Rank: 3196
Popularity: 471
Fifteen years have passed since the war between humans and demons began. Dissatisfied with their slow advance into the Demon Realm, the Hero abandons his companions to quickly forge ahead towards the Demon Queen's castle. Upon his arrival at the royal abode, the Hero makes a startling discovery: not only is the Demon Queen a woman of unparalleled beauty, but she also seeks the Hero's help. Confused by this unexpected turn of events, the Hero refuses to ally himself with his enemy, claiming that the war the demons have waged is tearing the Southern Nations apart. However, the Demon Queen rebuts, arguing that the war has not only united humanity but has also brought them wealth and prosperity, providing evidence to support her claims. Furthermore, she explains that if the war were to end, the supplies sent by the Central Nations in aid to the Southern Nations would cease, leaving hundreds of thousands to starve. Fortunately, she offers the Hero a way to end the war while bringing hope not only to the Southern Nations, but also to the rest of the world, though she will need his assistance to make this a reality. Finally convinced, the Hero agrees to join his now former enemy in her quest. Vowing to stay together through sickness and health, they set off for the human world. [Written by MAL Rewrite]
Maou
Main
Koshimizu, Ami
Yuusha
Main
Fukuyama, Jun
Ansatsusha
Supporting
Ohara, Sayaka
Ao Ma Shougun
Supporting
Sawaki, Ikuya
Byakuya Ou
Supporting
Touchi, Hiroki
Review
Stellio
The problem with creating a historical anime is frequently similar to that of adapting a manga or video game: oftentimes, the author has to resort to filler or fan-service materials to clumsily meet the airing requirements for shows. However, an axiom that directors ought to familiarize themselves with is that quality is invariably better than quantity. Thankfully, this inference only applies to certain aspects of Maoyuu Maou Yuusha, a recent adaptation of the original light novels under the same name. Set in a time period of gruesome wars to political corruptions, Maoyuu depicts a fantasy world where humans and devils are fighting for the ultimate authority, whileexploring the infrastructures involved in wars. Despite it falling under the fantasy genre, Maoyuu brings many historical references into play--from the great innovations of the Discovery age (such as the compass, movable type prints, etc.) to the spread of crops like potato and corn into the agriculture industry. Moreover, it is reminiscent of a certain series that many of us could've never forgotten--Spice and Wolf. Better known for its formula of enchanting romance, Spice and Wolf consists of a very similar antique structure in the way that it handles its plot, drama, world-building, and specifically, the daily lives of merchants. While this may sound bland, Spice and Wolf manages to make it work with a recipe of individual arcs for concentrated purposes, and thus, the viewer can gain a fine viewing of diverse episodes with several delightful, piquant subjects at hand. If Spice and Wolf is a mix between curry and rice, then Maoyuu would surely be a mix between potatoes and candy bars; since, it is neither a smart combination nor a completely satisfying experience. Still, it's only in comparison that one is weaker than the other. The steady, episodic approach that Maoyuu employs very much stands out on its own. A scaffolding plot, after all, is better than none at all. The story of Maoyuu starts out with our protagonist Yuusha, a hero siding with the humans, not expecting the beautiful demon queen Maou, whose only wish was to negotiate with him, in the heart of the demons' castle. After their fated meeting, Yuusha then embarks on a journey at Maou's will, and each episode continues with mini-stories about Yuusha's encounters and findings for a seemingly nonexistent reason. Whereas, it is fairly obvious from the start that Yuusha has difficulties conveying his true intentions for Maou, and oftentimes these misunderstandings are used for comedic purposes as well as entertainment. Although repetitive, the several quirks that Maou and Yuusha begin to form do add onto the character interaction, and definitely made certain arcs more interesting. However, side characters do abruptly intervene in the capital of romance arcs, usually with very few good reasons for doing so, and thus, some developments can turn out stagnantly without progression. Most side characters also have very little to offer, ranging from a delusive maid to female knights like Onna Kishi. At times, female characters would surround Yuusha in herds, and it becomes questionable whether or not pandering to the audiences was the purpose. And, although some characters were satisfyingly fleshed out with conclusive stories, other individuals had trouble deciphering their prominent role in the series. Such abstruse matters also bring up the lack of characterization or any predisposition to determine the presence of a solid personality for specific characters, since most of the cast only experience trite developments. Maou, for example, is best described by her acquaintance as "useless meat". Although Maou herself denies this, and claims at all costs the significant deeds that she has achieved and will, the fact of the matter remains that her role embodies a few inconsistent hiccups. At times, she continuously aims to resolve world peace, while the scenes which repeatedly follow her scholarly deliberations are abruptly placed daydreams of Yuusha. Such applies to the grander scale of Maoyuu as it deconstructs historical figures and side characters to bring concerns about the time period being depicted--the medieval ages. Contrarily, the portrayal of the church's public servants during prehistoric times may have exaggerated some of the exploitations, but Maoyuu does extensively illustrate the corruption which overtook officials of feudal societies. Additionally, a charming aspect of Maoyuu resides with how the characters were named after fantasy classes, which effortlessly resonated a lovely core. However, due its enormous cast, Maoyuu couldn’t engender insightful eccentricities for certain characters as it did for others. Likewise, the character aesthetics in the series stuck with genuinely dull decorations as exemplified by Yuusha, whose character design emits the appeals of a generic, immutable male lead. Similarly, Maou has her own pairs of inflatable balloon issues, which many will see as being hackneyed and unoriginal. However, the art directing, layouts for many of the map animations and arrangement of urban images are, in comparison, much better. Correspondingly, majority of the background frameworks and presentations also fulfill their duty in making a location look rural, metropolitan, or even appropriately hideous. Music is undoubtedly one of Maoyuu's greatest assets. The original soundtrack entrances viewers with its vibrant nature, and likewise, the use of many instrumental pieces evokes an indelible atmosphere. With a spirited opening and ending theme, Maoyuu further enlivens its vigor. Correlation between the animation and music also paints an impressionable feeling for the series overall, and the seiyuus all befit their roles perfectly. On the contrary, good narration doesn’t necessarily equal quality dialogue. While the conversations in the series do present interesting observations about macroeconomics, some expositions on the networks of commerce can come off as brusque. Not only so, Maoyuu emphatically focuses on the construction of its own fantasy world, rather than the chronological order of its historical references, so some of the mentioned inventions furnish idealized timelines over what's factually correct. This, in turn, produces temporarily engrossing world-building, but it can also repeatedly bore or confuse the viewer with arbitrary elaborations on ultimately flimsy subjects. From the tone of my writing, it may sound like the majority of Maoyuu is about monotonous history or economics; however, during the latter parts of the series character relationships take center stage, and action scenes transpire more often. As most climaxes do, the story delivers a closing end towards previously unresolved issues, and desolating sides of things take form in both dialogues as well as battles. This, in some ways, may dismay some audiences since the pacing relatively changes, but as a closure, many aspects of the show become a lot more tasteful and digestible even in spite of the several interrelated topics displayed. Moderately diverse, Maoyuu is a series that really tries to bring something to the table for everyone, and in its mixture of historical references with fantasy themes, some of its themes are marred by oversimplified explanations. Although the stale, generic personalities some characters exhibit are very definite flaws, the majority of Maoyuu can still offer insights on the economic and strategic aspects of war, which shifts towards a manner infrequently attempted in its medium. It is most unfortunate, then, that this unique concept lacks the excitement its influences (Spice & Wolf) had obtained so gracefully. Perhaps if given a second season, the lackluster aspects of Maoyuu can do itself more justice through more concise yet lively handling of its themes, and its character relationships may become even more captivating. If nothing else, this series provides a fascinating outlook on the protocols and systems of commercial economics, but sadly, is a hero crippled by his towering boldness of attempting too many feats. Despite its unfortunate flaws, Maoyuu can still compensate for its faults by further constructing its dynamic universe, but only if a sequel will be permitted to fully execute the conceptual values.
kekekeKaj
The success of "Spice and Wolf" probably came as a surprise to most. Who'd have thought a dialogue-heavy fantasy anime about economics on the surface but powered by the character chemistry underneath would sell, right? But sell it did, and some people must have extrapolated that there's a under-tapped market for such an anime, because the next thing you know, along comes "Maoyu Maou Yusha", a show so blatantly similar to "Spice and Wolf" (the fantasy settings, the economic lectures, moe heroine sporting ginger hair and unusual strength of character and intelligence, etc etc) that people immediately started labelling it "Spice and Wolf with Tits".If you're wondering where the "tits" part comes in, it's probably because some people also speculated that the "Spice and Wolf" formula could be improved upon by providing the heroine with a pair of giant knockers to shake around in front of the screen at every opportunity. But an improvement it ain't. And by sharing so many things with "Spice and Wolf" (including a big chunk of the staff), "Spice and Wolf with Tits" - or just SaWT for short - naturally invites comparisons with the material that inspired it. Alas, it's a comparison which ultimately does SaWT no favours because it falls so far short. But perhaps I'm being overly harsh on the show; it does deserve plaudits for putting some interesting twists into the age-old humans vs demons script. The show starts with humans and demons at war with each other, and the Hero - literally named "Hero" - storming the demon king's castle solo to try and end the war. The demon king (and guess what the demon king is called) surprisingly turned out to be an attractive girl with big bouncy breasts instead of a giant frothing monster with razor fangs. What also surprised Hero was her personality: she spoke a remarkable amount of sense, and, with a few well-chosen arguments, demolished the pre-conceptions the Hero had regarding humans, demons, and the nature of the war. Bewitched by Demon King's silver tongue and hypnotised by her jiggling assets, Hero agrees to co-operate with her mission to set the world to rights with wisdom rather than wars. SaWT started a little rough, but its concept got me interested enough to continue watching. Most of the first half helped maintain my interest, mostly with the way Demon King went about changing the world through her learning, introducing new technologies, new methods of doing things and new ways of thinking. And it's this, and not the interaction between the main leads that's the focus of SaWT. But that's not a bad thing, because while the nuanced interaction between the protagonists excels as one of the greatest strengths of "Spice and Wolf", that same aspect is one of greatest weaknesses of SaWT. I realise things are supposed to be a bit awkward between the ridiculously shy leads, but the insipid small-talk and overblown romance cliches is a combination cringe-worthy enough to embarrass a third-rate romance novelist. While showing some initial promise, the show soon started falling apart. SaWT has a major problem of being overly self-conscious of what it's trying to do, and thus very little of what it does feels natural. Speeches about the ways of the world is almost condescendingly delivered through long expositions that's aimed more at the viewer than the other characters. Then there are Demon King's inventions: she starts off introducing things like crop rotations methods, but soon began inventing one major technology after another, like some kind of Thomas Edison raised to the third power. What's more, her contributions span across ludicrously diverse fields, from agriculture to medical science to navigation, just to name a few; nearly every episode she conjures up something new. In one episode, someone other than her actually managed to invent something (namely, sparkling orange juice, aka Fanta), and, determined not to be outdone, Demon King invents not one but TWO things during that episode (and no, Coke isn't one of them). By the half way point of the series, I felt like I was watching a game like "Civilization" being played, with the Demon King way ahead of the other players in researching the tech tree comprising mankind's greatest ideas and inventions. If Demon King is guilty of over-performing in her role, Hero is guilty of the opposite: as one half of the central protagonist pair, he simply doesn't carry his weight. While Demon King busied herself with changing the world, Hero spends the first half just tagging along and doing very little beyond admiring her. Though later on he does goes off to distant lands and contribute to Demon King's plans there, we rarely see what he does because the story is still mostly focused on Demon King and her endless output of inventions. In fact, the imbalance issue extends to everyone else, too: the Demon King seems so intelligent that she makes the show kind of boring, and everyone else appear so dim that they can't do anything until Demon King bestows onto them her pearls of wisdom; you have to wonder how the human race managed to hold off extinction before the Demon King came along. SaWT also has pacing problems. I enjoyed the gentle strolling pace of world changing used for the first part of the series, but the global politics quickly escalated to the point where I struggled to follow. Everything began changing in all the nations, half of which the show failed to properly establish in the first place; I'd also started getting lost in all the economic babble, perhaps owing to my own meagre knowledge. The show simply accelerates away during the later parts and finishes in unseemly haste, leaving one giant political mess, full of dangling plot strands and badly explained developments, in its wake. But there I go again, coming down quite hard on the show. I do have a degree of respect for what SaWT tried to do, but the problem is that it simply did not do a good job. While it captured my interest early on, I struggled to get through the series as it progressed. It may not be a show devoid of intelligence, but it needed to be more intelligently written; it may not be a bad show, but it's far from being good. I guess it's just too much to expect a show that sought to improve upon something noted for its writing by throwing in a pair of big tits to amount to anything beyond A Good Try. And A Good Try is all SaWT managed to be. Personal rating: -0.5 (mediocre)