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Death Parade
Rated: R - 17+ (violence & profanity)
Status: Finished Airing
Source: Original
Score: 8.14
Rank: 468
Popularity: 48
After death, either Heaven or Hell awaits most humans. But for a select few, death brings them to Quindecim—a bar where only pairs of people who die at the same time can enter. Attending the bar is an enigmatic figure known as Decim, who also acts as the arbiter. He passes judgment on those who wind up at Quindecim by challenging them to a life-threatening game. These games determine if the patron's soul will reincarnate into a new life, or be sent into the void, never to be seen again. From darts and bowling to fighting games, the true nature of each patron slowly comes to light as they wager their souls. Though his methods remain unchanged, the sudden appearance of a black-haired amnesiac causes Decim to reevaluate his own rulings. [Written by MAL Rewrite]
Decim
Main
Maeno, Tomoaki
Kurokami no Onna
Main
Seto, Asami
Nona
Main
Ookubo, Rumi
Arita, Mayu
Supporting
Tanezaki, Atsumi
Castra
Supporting
Yuzuki, Ryouka
Review
Stark700
Unlike death, Death Parade is no ordinary show. It’s rather extraordinary with an emphasis on the concept of death and expanding it into a game style format. But it’s more than also just simply playing a game because we see the ins and outs of what the players/characters are like. To put it figuratively, it’s more like playing life and death itself. The way the show operates is different than the usual survival game. This is because the characters are already dead. So what does Death Parade offer in its own little world? The show is produced by Madhouse that runs for 1-cour. But moreinterestingly, the series is actually an expanded version of “Death Billiards”, a half hour short that was apparently successful enough to spawn this full television show. And to be honest, I am quite glad it did. As the series is built on the very essence of death, there’s also an understanding the show brings in about it. Every episode revolves around something that our characters experienced in their past life that somehow led them there. For what’s worth, Death Parade unfolds as a series about lessons – to really let the characters know why they are there. The games (determined differently every episode) reveals the secrets of the participants and also decide their ultimate fate. It’s quite thought provoking since the series capitalizes on these ideas and really deliver its potentials. The games’ winner or loser isn’t really what’s important as it focuses down on the morality of the participants’ values. Decim, the bartender of Quindecim Bar, serves as an overseer of these games. With his trademark silver hair and a suit to match his style, each game literally becomes a thriller. Because of the style of the show, the story is neither divided into arcs or a linear story. Rather, it builds on themes and expands them with the characters involved. Themes included in the show has a wide variety that includes revenge, jealousy, suicide, hatred, isolation, justice, and other mature content. Even murder becomes a topic that is focused in a very intense two-episode continuation. The fact that Death Parade operates with these themes shows how deadly the show can be. And when it does with those themes really brings out the best out of our main characters. As such, don’t expect many of the supporting characters (or rather players) to return in the show. Their fate are determined at the end of each game. Some will leave no doubtfully very strong impressions and perhaps even gives you a moment of “wow, that’s what I used to be like or want to be”. However, others may bring disgust by the actions they’ve committed during their time when they were breathing on Earth. The endgame here is that every player is different whether they are an ordinary businessman, a member of a popular band, a pair of stereotypical couples, or even an elderly woman. Luckily enough, the show does have its own cast of prominent characters. I already mentioned Decim and he can be as humorous as he can be intimidating. The show makes a sort of statement that he is emotionless although his action sometimes contrasts this. Nonetheless, this individual will no doubt be a fascinating character for viewers to get to know better especially with the interactions he has with the players. Then, there’s Onna (she actually has a real name that is revealed later in the show), who serves as the assistant of Decim. Unlike some of the others, her personality seems normal. This is because she once used to be a normal girl before meeting her own fate. One specific episode actually concentrates on her including a revelation of Onna’s true name and backgrounds. As a show that heavily focuses on characters, it’s unsurprising that she gets her own spotlight after being on the sidelines. The remainder of the cast also play roles although not as prominent as Decim. These include Nona (Decim’s superior), Ginti (another bartender), Clavis, Quin, Castra, and Oculus. All of these characters have certain roles with some getting less emphasis than others. I do express concern regarding some of their presence including Mayu who serves more as a comical relief if more than anything else. But that might also not be a bad thing. It creates a balance of the show. With such a dark and moody atmosphere almost every episode, she can bring in a lot of fun. Indeed, the show actually has its comedy to balance out the series. What’s good to know is that it never fully derides from the series’ premise. What I mean is that the show never really loses its weightless suspense even when comedy is added into some episodes. After all, a mixture of entertainment and engaging story is important. Thankfully, Death Parade accomplished just that. Furthermore, the show uses these characters to build on the mechanics of the series from behind the scenes. Ever wanted what those creepy dolls are for? Or how the judgement system really works? The lifestyles of the arbiters when they aren’t monitoring the games? The show takes breathers to accomplish that aspect too. One other aspect of the show I find interesting is the relationships. I don’t just mean the main characters because there’s definitely chemistry between some of them. But rather, I’m referring to the players. The players’ chemistry during each game is phenomenal. Almost every one of them starts out as sort of normal. There’s a nerve wrecking mood as each game goes on that builds itself until its big climax. (with the whole organs and lives at stake) Sometimes, even Decim has to step in to stop situations that gets out of hand. This is because the games reveal the darkest secrets of the players as they open their eyes to the truth. And sometimes, that’s really heading into the mind-breaking territory. This is where Death Parade takes advantage of revelations to determine the fate of the players. It doesn’t always end perfect but it provides an enthralling experience for the audience. In essence, the show knows how to hook the audience into believing the story; regardless how ambiguous it may be at times. It’s something of a story that you have to watch and believe what you see to really get a tasteful experience out of it. Death Parade shares that experience with emotions, humor, and a thriller like a human drama. Thank you Madhouse. I express gratitude for Death Parade’s artwork and visuals as it has a great way to convey the moody drama. Although bars are often used as a place of leisure, the series’ games are far from fun. Each game has a different style and although they mirror real life games (Twister, Darts, Pool, etc), the added twist of the organs and pain carves a terrifying experience. Now, not every game has the sort of intensity as you would expect but what’s important is how the art makes it feel so compelling as if it’s almost real. The players themselves knows this as they realize what they experience. The expressions they show is also well directed to show human emotions. It’s interesting really. Almost none of the other main characters are human (although they have some humanoid features when disregarding their supernatural eyes) at all but even they show these type of emotions. Decim, the emotionless guy, even has a fascinating sense of human-like behavior on some episodes. Nonetheless, the majority of the series takes place at Quindecim bar. It’s like another pocket dimension of sorts that looks ordinary but far from normal. It’s like one of those mythic purgatory things you see out of the book where you have to believe it to be there. The artwork clearly gives an impression of that thriller-like feeling. Soundtrack is solid for the majority of the parts. The OST is thrilling to express the intensity of the games while solemn tones delivers the intention of its melancholic mood. But what’s most surprising is the OP song. When I first heard it, I thought to myself “is this really the opening song?” To my delight it is. It’s more like a false advertisement (compared to the previews anyways). Rather, the OP song brings a much lighthearted comedy aspect with the dancing, stylistic music, and cherry mood. Otherwise, we get the darkening and mood ED song to go along with each episode; although some has different footage depending on the players/games played. Finally, character voice mannerism matters a lot in this show. I give praise especially to Decim as someone who can make others believe he seems like an ordinary bartender but far from the Average Joe. So why should you watch Death Parade? Well, it’s like a gift that delivers game scenarios in a different perspective. It gives back a feeling of emotional appeal, terror, and beauty all the same time with the style of the show. Whether you feel like the episodes are more like imaginations or real, they always sends a meaningful message with its revelations. Even the comedy that goes behind the scenes and on-screen is entertaining with the clever timings. One thing I do regret is that the show is a 1-cour with less emphasis on certain characters as compared to others. But still, Death Parade is a really a rare breed. It’s a humanly compelling blockbuster that lives up to hype.
ZephSilver
YES... WE GET IT... THE OPENING IS NICE... Now let's talk about the show. If there was ever an undeniable truth it will be that death is inevitable. And it shouldn't be a surprise that a great deal of shows, in one way or another, touch upon that subject. But very few anime titles take the route of having the entirety of their content centered around it. As few as those numbers may be it's still been done before, but what Death Parade does differently is not the subject of the afterlife itself, but rather the judgement of the people that enter it. It's a showwhere the victims' morality is tested and pushed to extremes in order to achieve a verdict. With this final verdict being either reincarnation or being cast into the void (something like a permanent purgatory) . The setup itself is contradictory to the traditional sense of judging, since normally the one that gives the final verdict, in this case the arbitrator, remains impartial to the conflict. But with a setup that directly involves manipulating the emotional response of the afterlife victims, this is where the heart of the conflict takes rise. Now as good as that sounds on paper, a good premise doesn't equate to a good show. It all comes down to how it's executed, explored and presented. Death Parade, a story about the human condition, morality... and sadly nothing at all. For everything Death Parade could have been, at the end of the day it was simply wasted potential. Now let's make this clear, this show is entertaining. Because we're constantly seeing new people judged due to the semi episodic format, every episode becomes something of a spectacle. In any other show someone going off the rockers might be the climax but with DP it's a constant occurrence. We are constantly left guessing as to who will receive eternal damnation and who would be gifted with rebirth. With the form of judgment being a different game scenario, each episode feels fresh and fun to watch. These often play out in very unique situations as we are slowly given glimpses into the victims' past. This is an area in which it excels since each new person introduced is fleshed out and given believable enough characteristics before each 20 minute run time is up. But because heavy emphasis is placed on the games and judgement the recurring characters are placed on the back burner and this is where our 1st glaring problem arise. I can go on for a lengthy period of time talking about the art, pristine animation , "DAT opening" and unique character designs but it's Madhouse we're dealing with here. It's a no brainer that they brought their A game. It's consistent, sonically well put together and all in all meets every standard on a production level. Instead I'll address the issues. The cast, which consist of the arbitrators and an assistant, remained greatly underdeveloped. Drawing back to the episodic setup, all time is placed on fleshing out the new stand alone individuals and playing out the games than actually used to explore the permanent characters. Of course they try to mend that within the last few episodes but by then it was too late. Any given stand alone character had more characteristics than the people we see from beginning to end, which creates a huge disconnect towards them and the viewer. They feel like puppets and turn out to be just that as we learn more about them. This isn't a bad thing if they were delegated to a minor role but when you have a show that deals with the human condition, having characters that lack dimensions just takes away from the experience and impact. Again they try to explain this away when we discover what the arbiters are but even that is contradicted by the way it is presented. There is very little separating them from your typical 1 note archetypes. Chiyuki, the assistant, is the only character that was handled properly by being fleshed out and given a reason for being. And even then she was just fleshed out to basic standards and leaves no room for a character study since this all happened towards the final episodes. Another inescapable issue was the subpar world building. The only setting that's ever explored is the bar in which the judgement occurs, everything else that we occasionally see remains shrouded in ambiguity. The world mechanics are only talked about on a surface level and it feels very underwhelming because of it. Even after getting a general idea as to how everything works it still feels hollow. It's still entertaining to look at but with nothing that feels plausible outside of the show's own made up techno-babble it becomes frustrating if you take a minute to try to comprehend or even explain it. It was flimsily handled and with so many aspects left unexplained it became pitiful when analyzed. Death Parade isn't a bad show, just one that wasn't properly utilized to its full potential. It had the setup to be something thought provoking and entertaining at the same time but due to the humdrum cast and unexplored setting it only passes as a nice popcorn timepasser. also the opening since no one seem to shut up about it. Despite my qualms I fully recommend it to anyone since its entertaining to the very least.