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Kaze ga Tsuyoku Fuiteiru
Rated: PG-13 - Teens 13 or older
Status: Finished Airing
Source: Novel
Score: 8.38
Rank: 209
Popularity: 815
Former ace runner of Sendai Josei High School, Kakeru Kurahara is chased away from a convenience store for shoplifting. Shaking off his pursuer, he runs into Haiji Kiyose, another student from his university. Haiji is impressed by Kakeru's agility and persuades him to live in Chikusei-sou, the run-down apartment where Haiji resides along with eight other students. Having lost his entire apartment deposit at a mahjong parlor, Kakeru accepts the offer reluctantly. However, Haiji reveals a secret during Kakeru's welcoming party: the apartment is actually the dormitory of the Kansei University Track Club. He unveils his ultimate goal of participating in the Hakone Ekiden—one of the most prominent university marathon relay races in Japan. Unfortunately, all the residents apart from Haiji and Kakeru are complete running novices. Worse still, none of the inhabitants are even remotely interested in being involved with Haiji's ridiculous plan! With only months before the deadline, will the fourth-year student be able to convince them otherwise and realize his elusive dream of running in the Hakone Ekiden? [Written by MAL Rewrite]
Kiyose, Haiji
Main
Toyonaga, Toshiyuki
Kurahara, Kakeru
Main
Ootsuka, Takeo
Fujioka, Kazuma
Supporting
Hino, Satoshi
Hirata, Akihiro
Supporting
Hoshino, Takanori
Iwakura, Yukihiko
Supporting
Okitsu, Kazuyuki
Review
SingleH
Watching Welcome to the Ballroom throughout its six month long, two cour run was one of the most disheartening experiences I’ve yet to endure in all of my years. I watched with dreadful attention as the industry titan, Production IG themselves, those who’ve defined high-quality TV animation even after relegating their most legendary among an already packed house of unrivaled talent into the realm of exclusively theatrical productions, as they brought to air a shounen manga adaptation in much the same vein as their previous successes with the genre, Haikyuu and Kuroko no Basuke, only now with the same CG extras and panning over stillswhich plague any other garbage studio as opposed to the ceaseless sakuga and lavish key animation which we’ve all come to know them for—and only them for. No matter how handsome, no matter how sharp the male designs; no matter how sexy, no matter how shapely the female designs; no matter how lively the color palette popped and setting design shined; no matter how elegant the soundscape nor how powerful the dialogue, the show as a whole simply could not contend with the gripping, inspiring, elating aura its predecessors captured their deservedly massive audiences with whilst being stained by such—not even poor—just lacking animation. Now, call me a wishful thinker, but they’re back. Production IG’s TV Animation Team is back in a big way with Run with the Wind. Run with the Wind boasts such a splendidly rich animation production, it really reminds you just how impressive, how downright humbling this division of the studio is at its best of times. The character designs are as clean, sharp, and all-around attractive as those of Haikyuu and Welcome to the Ballroom, fit with a level of orate detail which was incessantly impressive to see in such fluid movement. The design-work of the main cast in particular, as well as the voice actors chosen to play them, clearly had a lot of thought put behind them, as you can see exactly why they dress the way they dress, walk the way they walk, accessorize the way they accessorize, and how such distinct appearances representing such well-realized personalities can really benefit the immersion of the work as a whole. And as the show progresses and you come to understand the characters more intimately, you’ll slowly start noticing more and more of those little details that had been there the entire time. It’s as brilliant as it is beautiful, and the background art never slacks either, as expected of the committed craftsmen and women of IG who would never sacrifice one facet of production on behalf of another’s quality—they just make it ALL that good. The astounding level of hand-drawn details, expertly mixed manual and digital shading, color variation and gradients, and well-researched setting references all work in tandem to build this gorgeous aesthetic of naturalistic beauty balanced with realistic subtlety. On top of the impeccable visuals, the sound design is so nuanced and ever-present, when I noticed it I would become so absorbed and distracted as to miss entire lines of dialogue and have to rewind. And I can say without hesitation the soundtrack is an easy nine out of ten, as the composer was the same talent behind the monumentally epic, blood pumping score for Haikyuu, the emotionally gripping yet hyper-stylized Studio Trigger tracklist for Kiznaiver, and the music for Death Parade, which reached the heights of contemplative character dramaturgy and exciting psychological thrillers both. I simply cannot praise the production of Run with the Wind any more without it coming across as hyperbole, and as for the narrative which gave the beauty its heart and the solid writing which firmly held it all together, it was pretty damn good itself, even if not as breathtakingly perfect as the production values were. The main characters made up one of the most grounded ensemble casts in all of anime, easily competing with and outclassing legitimately good shows like Durarara, Hajime no Ippo, or Assassination Classroom, who’re all known for their ability to deftly juggle enormous casts whilst developing those within them. Unlike those aforementioned and most others which aren’t even half as good, Run with the Wind managed to not merely manage the large cast, but to actually mete out character development in a down-to-earth manner which didn’t challenge the realism of the story’s structure. At no point in this show is there anything that could be described as an “arc.” Never does the narrative take a break for drama, nor does it ever feel like one character in particular is being too overbearing or stealing the spotlight, with any necessary character building sneaking its way into the narrative subtly. Such sensible pacing works wonders for any conflict too, since all confrontations are built up to naturally. Nothing ever comes out of nowhere and is usually born from within the main character, Kakeru, who you get to know well enough to both sympathize and empathize with the anxieties of. While it’s not hard for me to image someone having a problem with the blunt spright-man bringing all the conflict to the table being the main character himself, his deep-seated motivations are so well-written and intrinsic to his character which we’ve come to understand, I totally got where he was coming from whenever he blew his top. That said, this brand of discord is by no means unique to Kakeru. All the characters have insecurities and hangups which feel truly genuine. Most anime will have characters ranting and raving about a bunch of out-of-this-world garbage the viewer has no reason to care about, but Run with the Wind does nothing of the sort. The character Nico-chan (a play on the word “nicotine”) has difficulty running for his addiction to smoking and his unhealthy BMI. The character King has trouble being committed to the team because he has to find work to pay for college. The character Shindo has doubts about his involvement with the team because his girlfriend dumped him after feeling he had neglected her. All the characters are real, with real scripts, with real problems. It’s a seriously wonderful cast who brings the relatively straightforward story to life, and there were a number of times I had tears in my eyes watching them cross the finish line. The final point I wanted to discuss before concluding is the villain, Sakaki. Sports anime, simply put, NEVER commit to real villains. They always pussyfoot around the issue with mutually understood competition wherein the opponents are never genuinely malicious and are only causing conflict for the sake of sportsmanship. The only time truly antagonist villains appear in sports anime is like Jabberwock from Kuroko no Basuke, or Bryan Hawk from Hajime no Ippo, or the Blue Mars from One Outs, or any other one-dimensional villains out there who are just evil assholes for the sake of being so. Out of all four thousand anime I’ve seen, I’ve yet to see a wholesale ill natured antagonists who truly wants to beat the protagonists solely out of hatred. Sakaki, the main villain in Run with the Wind, is the first character I’ve seen in a sports anime who truly earned the title of “villain.” His history with Kakeru makes for a heavy motivation for conflict, and his vindictive attitude comes across as being deserved, even if you take Kakeru’s side. Again, Kakeru may not always be righteous, so the idea he has some skeletons in his closet isn’t all that far fetched. As you learn more about their pasts, and you get both sides of the story, you’re naturally invested. It’s just another really, really good aspect of the show which I wanted to make a point wasn’t under-appreciated at all in my review since Run with the Wind is a fantastic show I highly recommend for what I hope are now obvious reasons, and that’s not even mentioning the fact this point is what begins to illuminate the refreshingly unexpected psychological core behind it all. As I’ve said no shortage of times, the main character Kakeru is a really flawed person. He’s impulsive, irritable, and outright violent, and it’s not even anyone’s fault, it’s just who he is. So, he runs. He literally and metaphorically runs away from his problems and is constantly accused of doing so by many characters in the show. As said problems continue to pile up despite his speed, he realizes the problems are within and running simply won’t escape them. When he finally stops and turns around to see all the people he’s hurt along the way, all the mistakes he’s made and regrets he has, and all the people still trying to support him in spite of all he’s done, he sits down and confronts reality in a poignantly human fashion, and it’s this emotional courage that frees his spirt, so to speak, so he can truly move forward and run with the wind. Thank you for reading.
Stark700
Is it just me or does it seem like we don’t get enough literature anime adaptations these days? Kaze ga Tsuyoku Fuiteiru (also known as Run With the Wind) is an actual book adaptation and features competitive running as part of its plot. Like most competitive sports, the show delivers storytelling to feature the journey of characters to accomplish their goals. Thankfully, this show delivers a promise that won’t leave you disappointed. To check off the bucket list, you should probably ask yourself if you enjoy a story driven by drama with sports elements. Because make no mistake, this anime contains a great deal of realismwhile selling drama at every chance it gets. It will try to evoke emotions out of the viewers and between the storytelling, you’ll experience a story with its insightful character cast. Meet Kakeru Kurahara, the 1st year former elite runner at Kansei University. The first episode shows his daredevil actions as he is caught stealing. Thankfully, he is saved by 4th year student Haiji Kiyose who has an ambitious dream of competing in the Hakone Ekiden. The Hakone Ekiden is considered an important relay race taking place btween Tokyo and Hakone in Japan. Kakeru seems like a perfect candidate to be on the team. Upon being invited to the Kanse University Dorm, he quickly discovers it’s a place for the Track and Field team. The show sets up for huge amount of story and character development as we quickly realize how weak their team actually is. Now I’ll say right off the bat that I am a sucker for an underdog story. It has potential to develop characters on many levels. The problem here is that Kakeru isn’t a noob compared to the rest of the team. He already has experience in running but lacks the enthusiasm. This is explained through some very complicated and dark background storytelling. Apparently, an incident from his former Track & Field team caused him to doubt himself. Nonetheless, I believe Kakeru’s personality to be one that people can understand after seeing what he’s been through. This is a sharp contrast to Haiji, who is always enthusiastic about the team and his dream. The main problem is that the team requires a lot of training and commitment to compete at the Hakone Ekiden level. Still, I appreciate the character bond of the team. As the show progresses, Kakeru begins to realize that he’s not running alone and that he has friends to run with. A main selling point about Kakeru’s own journey is how he conquers his personal demon and move beyond his past. You better get used to seeing a lot of Kakeru and Haiji’s character bonding in this story. Interestingly, the rest of the cast get their spotlights too as they reinforce the show’s themes. Characters such as Takashi and Akane (aka Prince) are inspirational for their dedication and realization to succeed. Remember, most of the guys in Haiji’s team aren’t experienced or very athletic. It takes a strong will, determination, and attitude to become succesful. The show carries character development as its team members strives to be the best they can be. It’s a relatable concept that can be applied to real life with goals being accomplished through hard work. I personally find the show’s attitude to be very inspirational with many of its character cast conquering their fears and running toward their dreams. As dramatic as the show can be, do also expect a decent amount of lighthearted moments and comedy. The Jo twins are a prime example of this with their playful personalities. The man service also adds in some cheek humor when the team have bonding moments while discussing about their goals. When the drama picks up though, definitely be prepare to experience the real deal. Teams such as the Rikudo University is no pushover for their reputation. Haiji’s push to get his team to succeed also comes at an immense amount of effort considering the requirements for this dream race. It’s revealed in the show that the team must rank into the top 10 teams and meet personal records. So by all means, it comes to no surprise the amount of pressure the team can feel while training. This is where the main amount of drama drops in with characters feeling how difficult is to reach their goals. Nonetheless, I confess to say that a show like this meets the satisfaction of “the journey is more important than the destination”. People may have hard this phrase many times before but as a driving force in the show, it suits for it perfectly. The amount of character development is expanded to most of the main character cast that you can easily recall their names and some of their memorable moments. No one is truly left out in favor of the main cast even as they seem featured more prominently at times. As a Production I.G. show, this definitely reminds me a bit of their other sports projects. Haikyu especially comes to mind for its similar character designs and competitive atmosphere. More importantly, I felt the great deal of realism for its character designs. Throughout the show, the characters evolve physically and mentally. Their character expressions and reactions carries an emotional weight that can easily be felt throughout the show. It’s the type of feeling when you finally earn a sense of pride and accomplishment after all the hard work. And don’t forget, the team is consisted of cool guys so the man service can be a treat for the ladies. With 23 episodes, I confess to say that it’s the perfect amount for this particular anime. Why? That’s because it managed to develop its character cast while staying consistent with the storytelling. The amount of realism made me realize how inspirational this show can be. With every episode, I felt compelled to see just how much the characters can succeed for their future. Honestly, we need more literature adaptations these days.