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16bit Sensation: Another Layer
Rated: PG-13 - Teens 13 or older
Status: Finished Airing
Source: Web manga
Score: 6.9
Rank: 4835
Popularity: 3089
Konoha Akisato's love for bishoujo games—a type of entertainment focused on interactions with beautiful girls—has always nurtured her aspiration of becoming a popular artist. However, as Konoha secures her first job as a sub-illustrator at the game company Blue Bell, she confronts the harsh reality surrounding her favorite genre. In 2023, the bishoujo game industry is overrun with cheap, repetitive, and low-effort releases, with Blue Bell at the core of the problem. After stumbling upon a vintage game store and reminiscing about the impressive titles of the past, Konoha suddenly winds up in the year 1992—just as the bishoujo game industry was beginning to flourish. Konoha struggles to accept her new circumstances until she joins Alcohol Soft, a small game company willing to employ her as an illustrator. Although she believes her skills from the future will propel her to success, technology and illustration are considerably old-school, and she must promptly adapt if she wishes to fulfill her dreams. [Written by MAL Rewrite]
Akisato, Konoha
Main
Koga, Aoi
Rokuta, Mamoru
Main
Abe, Atsushi
Shimoda, Kaori
Main
Kawasumi, Ayako
Echo 1
Supporting
Tamaru, Atsushi
Echo 2
Supporting
Imaizumi, Riona
Review
KANLen09
16bit Sensation - A celebration of all things Otaku, specifically the Bishoujo a.k.a cute girl theme, based on real-life experiences that truly make it one of, if not the influential "grandfathers" of the AniManga industry that we see today in Japan. Truth be told, when was the last Otaku-focused show that we got in anime form? Many would say that it's Summer 2021's Bokutachi no Remake a.k.a Remake Our Life!, or for the veterans in us, 2017's offerings of Fall's Anime-Gataris (which is one of the first Otaku-based shows I've watched since starting anime back in that year, that I still enjoy to this day), witha tinge of Winter's Akiba's Trip The Animation or even Summer 2016's New Game! series, mixed in with this Spring's Mahou Shoujo Magical Destroyers for the insane and non-stop unpredictable story-moving action. As for 16bit Sensation, apart from the manga, which serves as the basis for the anime, which takes place in the 1990s and details the game creation processes of that era, Another Layer takes that resemblance and intertwines that with its own "spin-off" territory of sorts through a 3rd-person POV. The manga got its start as a Doujinshi at Comiket 91 in December 2016, created by illustrators Misato Mitsumi and Tatsuki Amazuyu of AQUAPLUS, based on their time in the bishoujo game industry, and one fine gentleman by the name of Tamaki Wakaki, the mangaka best known for Kami nomi zo Shiru Sekai a.k.a The World God Only Knows, and one of the scriptwriters alongside former AQUAPLUS game writer Tatsuya Takahashi for the "original" anime. Trust me, if there is a show that you NEED to pay absolute attention to all of the fine details that make it work, it's this one. The story begins in modern-day 2023, where game production is treated like a sweatshop of black companies pushing their staff to work harder for low pay and increments, even for those who find their passion in creating games. And one such person is 19-year-old Konoha Akisato, who is a budding illustrator working hard at what she does best, but she's not satisfied that the game corporation company that she's working for doesn't exactly appreciate her work and even demotes her as a sub-illustrator colouring background characters. In a fit of rage, she ran out of the company, never wanting to see them again. A few days later, Konoha sighted a traditional game shop that's been taken care of by an old woman, who so happened to have a case of old, influential Bishoujo VNs a.k.a Visual Novels, that are sold for dirt cheap. Of course, Konoha's Otaku senses light up, but she feels bad for the old woman that she could not purchase them from her and leaves her unintended. A few days later, a paper bag containing those same games appears at Konoha's home, though she doesn't know what to do with it since both the old woman and the game shop mysteriously disappeared...until she opens one game and realizes that she is instantly transported back to 1992 after meeting someone who tells her of the reality that she has time-travelled back to the past. With that reality struck to her face, Konoha wants the acclaimed company Alcohol Soft to work with her dream of making Bishoujo games. Not everyone is a game industry nut, so I'll spare everyone's homework and give only the details that you need to know: the in-series game company Alcohol Soft, it's based on the real-life game developer Cocktail Soft, known for eroge/VNs such as Doki Doki Vacation ~Kirameku Kisetsu no Naka de~, and Welcome to Pia Carrot, both of which Misato Mitsumi and Tatsuki Amazuyu worked on before moving to AQUAPLUS (of which game studio Leaf is a sub-brand). Also, most of the games that were in the paper bag, from Dōkyūsei to Kizuato and Shizuku, were also games from AQUAPLUS/Leaf, and 1996's Shizuku would become the de-facto standard for how game developers would create VNs going forward, thanks to game writer-cum-scriptwriter Tatsuya Takahashi. Aside from debut director Takashi Sakuma, who doesn't have as much knowledge as his staff team does, you can tell that 16bit Sensation: Another Layer is a re-telling from the eyes of the prevalent people in the AniManga industry, so much so bearing the fact that it's a love letter to the history of Bishoujo VN games like Key's Kanon, Clannad, and Little Busters!, paving the rise to fame for the lucrative VN game market. This makes the anime so palpable and cements itself in a league of its own...that's if Tamaki Wakaki had some radical ideas introduced into this "spin-off". And if you've watched or read his prior series, you already know what I'm talking about. No spoilers here; it's best that you experience it for yourself. Joining Konoha in her game-making endeavour are the people of Alcohol Soft, whom in the future will become a tour de force in the VN games scene but will get disbanded in time to come. The first person is Mamoru Rokuda; he is the company's sole programmer and the son of the company's owner, Masaru. He is quite the rudimentary lover of the PC-98 platform (the business-oriented version of the consumer PC-88 series, which allowed its parent company, NEC, to dominate and establish the Japanese PC market from the 1980s to 2000), and he will not relent on making games for future platforms of Windows 95 and beyond. But all Konoha needs is convincing and persistence to allow him to see her vision, which he will then give way to and make her dream a reality. Thankfully, Konoha is not alone, as there are also Kaori Shimoda and Meiko Uehara, both concept and line artists, with the former being a CG illustrator and the latter wanting to become a programmer. Together with the mask-wearing scenario writer Kiyoshi Gomikawa, the 5-man team completes Alcohol Soft, bereft of Konoha's future technology and essentially starting from scratch for said time traveler. It's definitely a work of art by going back to the basics, and aesthetically, this is one of the anime's strong points. Studio Silver may be a rather old studio that has existed since February 2001, but their recent breakout together as a studio collab effort with Arvo Animation on the Bokutachi wa Benkyou ga Dekinai a.k.a We Never Learn: BokuBen series since 2019, certainly paved the way for the studio's single output to come. And 4.5 years later, it's through this show that looks pretty decent, as far as I can tell. No problems here whatsoever if it looked like a low-budget show from the outset, which I can tell you that it's not. The music...is highly debatable, but it's definitely the elephant in the room. For Shoko Nakagawa, she's definitely acclimated to shows that were made for young kids, but considering that her last "adult" effort was on Akiba's Trip The Animation, serving as one of many ED songs, this OP song will not cut it for a lot of people. I find it musically pleasing, but the lyrics are a whole other story of sounding just weird and bad. The better part comes with the ED song sung by Konoha's VA Aoi Koga, with lyrics done by J-Pop artist KOTOKO and composed by Shinji Orito, who is the music composer of Key's VN anime adaptations of Air, Kanon (2006) and Little Busters!, to name a few, along with the ED visuals of pixel art, which are great to see. If there are high points I can say about this show, it's of Aoi Koga delivering her performance as Konoha Akisato, sounding just like the 19-year-old version of herself who carries the entire show with ease, as well as the ED song growing more on me as time passes. Otherwise, I'm just kind of disappointed in the reception that this show got for trying to be something different from what was already established a.k.a the manga. This, to me, is intentional creativity as the creators and the staff wanted it to be, and I think this succeeded in its delivery. Otaku lovers, you ought NOT to miss out on 16bit Sensation: Another Layer. You're missing out on a real historian's gem, which has been lathed on Another Layer.
Ursaw
The unfortunate thing about this VN production anime is that it isn't about VN production. If you want a variation of Shirobako — look elsewhere. This is an uninspired "teen girl does time travel" anime that uses old tech as a cheap nostalgia bait. The deepest it gets into the actual creative process involved in VN creation is within the first few episodes where the main character Konoha first teleports into the past and finds out that in the 90s you had to use your mouse to draw on PC (the horror!). The problem is that creative team behind this production is as knowledgeable aboutVN/old tech/overall 90s topics as their main character. So they just throw a few old VN names (that they have rights to) in your face and maybe dangle a floppy or two over you... but some retro PC visuals and a running gag about a character who is just so in love with outdated NEC PC is all you're gonna get, because the anime doesn't actually care about all that stuff. In retrospect after watching it in full, I'm not sure what it cares about at all? It's not about Visual Novel creation. We are told the main character Konoha hates her job in the industry in 2020s (because she's a newbie and noone will listen to her 1000 page long script about "half-angel half-whatever Mary Sue saving the postapocalyptic fantasy sci-fi time travel girls und panzer meets makoto shinkai world" that she's certain would be a mega hit unlike those pesky boring whatever-it-is-they-do-nowadays). Okay, she's 19 and has an entry level job, she doesn't understand her beloved industry yet, maybe once she gets transported to the past we'll get to learn about VN creation together with her? (No, we will not). In the past, even when she gets actively involved in the process of making VN (and not running completely unrelated errands like she does most of the time), the process itself is basically skipped over. Anime just says "and then the creative process ensued, and the artists artisted, and the scenarists said "it's scenariing time" and scenariod all over the place, and 5 seconds later our new game of the century was ready, yay!" It's not about genuine love for old tech or any other 90s things. Time travel scenarios implemented within the real world are great for showcasing old-timey stuff the author genuinely cares about and speculating about humanity's possible future. In theory... Thinking about this makes me remember the episode in Shirobako where they scheduled a field day to learn more about what's gonna be in their new anime. 16bit Sensation's "field day" was opening a Wikipedia page about the 90s in Japan and promptly forgetting half of what they just read. Noone looks or talks like they belong in the 90s, the tech they use is anachronic (either already too old to be useful by the time events happen, or probably shouldn't exist for another decade), the business side of things is... Let's not even go there. Everything is either a blatant plot device, or only exists because it showed up on the first page of pictures when the production team googled "90s Japan". Same goes for the faceless future. Noone cared what it looks like because it only exists for the main character to undo it anyway. Funnily enough, I don't feel like it's passionate about time travel either. Sure, it's the premise of the whole thing, but the level of detail and thought put into the inner workings of it is negligible. It's a time travel show because Stein's Gate was a widely popular time travel show. And people nowadays love time travel, right? Fairly close to isekai too, and people are into isekai, right? The time travel is the whole plot, and it's honestly such a mess. It jumps all over the place constantly. Half of the time it forgets where it started and why it went there in the first place, then there's also /checks notes/ aliens, I guess? Honestly, it reads as if their main character wrote this whole thing. And, of course, it's not about the interpersonal relationships between main characters. Or, even if it is, it does a terrible job at that as well. Everyone loves our quirky main character because she's so cute and quirky, (and because people in the past are just so much kinder and better than in our pesky reality). Sure, they grow in a literal sense, since the anime takes place in the span of ~30 years, but none of them really grow and change as people. But I guess there's not much place to grow from when you only exist to support the main character, fix her mistakes, pat her head and tell her how cool and special she is and how much you missed her. As a fan of all things VN I desperately wanted to like this and find something good in it, but it was just a bland and uninspired waste of time. I've read self-insert Naruto fanfiction in the 00s that was more thought through and novel than this.